Monthly media and arts column

Eleanor Margesson  |  Features
Date posted:  1 Mar 2011
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The urban dictionary has defined Generation Wii as those aged between 12 and 18 in 2008.

These are the youngsters who see Atari’s early 80’s Pong game as the ancient relic of a bygone era. Video games have come a very long way since that hypnotic little square white dot zinging to and fro on a ten-inch, slightly greenish screen.

Today’s most popular games no longer involve sitting alone in a darkened room in front of a lonely TV or computer, instead they ask you to leap around with great activity and to interact with other non-virtual, i.e. real, people. Yet even the Nintendo Wii, the precursor of motion sensor control gaming, is moving into the past as new consoles make advances in sensor and 3D technology.

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