Monthly column on the arts: gotta catch 'em all

David Porter  |  Features
Date posted:  1 May 2000
Share Add       

Even grown-up kids like myself have been caught out by this one. Anyone who has followed recent crazes, watching youngsters trading Magic Cards or seeing fashionable toys banned from school by zealous teachers, is aware of the addictive nature of many of today's playthings - parents, who end up paying for them, even more so.

And Pokemon bears many similarities to its predecessors. The appeal to the completist in every kid, the lure of the valuable card that might be in the next pack you buy, the magnetism of a new and alluring mythology into which the game draws you, the precarious balance between TV toy programmes and TV toy advertising, the necessary link with technology - we've seen all this before, and, to echo an anonymous Old English poet: 'That passed by; so may this.' Look out for most of today's Pokemon desirables in next year's Oxfam shops.

And yet, this is different.

Japanese origins

First the history. The Pokemon mythos is the invention of a Japanese inventor Satoshi Tajiri, whose boyhood insect-collecting obsession led to the game. In the West, most of the Pokemon names are changed: thus the central character in the TV series, Satoshi, becomes Ash. Only Pikachu, Ash's sidekick, remains unwesternised.

Share
< Previous article| Features| Next article >
Read more articles by David Porter >>

Monthly arts column

Somebody's going to have to help me out on this, but I think that the author of a small book …

Monthly arts column

The memory of John Bunyan the Tinker is surrounded by myths, not least the myth of his uniqueness. The old …

Need to advertise?

We can help you reach Christians across the country.

Find out more

Subscribe

Enjoy our monthly paper and full online access

Find out more